PICO Space Update!
After a few months in the wild with the initial release I've made some changes - hopefully improvements.
The game seemed a bit too tricky for most people, especially with the speed that the weevils fly about, so I've slowed them down. I also made their shots hurt the ship a bit less.
The explosions have been improved and I've added screen shake for when they happen, the ship gets hit or the hyperjump drive is used. I added screen shake for the 'big' version of this game that I'm currently working on and it's made this version seem a bit flat without it. I didn't think I'd be able to squeeze another feature in, but with a bit of hacking I've come up with a _very_ basic implementation. Squeezing the game down to fit within PICO-8's limits is getting more and more difficult though. I have to use a minifier, then do many find/replaces now and I'm beginning to run out of ways I can think of to make it small enough.
Anyway - I hope people like the update and I'll get back to making its much bigger brother.
Files
Get PICO Space
PICO Space
Explore procedural galaxies and save the animal inhabitants from weevil attack!
Status | Released |
Author | drake_blue |
Genre | Action |
Tags | Cute, PICO-8, Pixel Art, Procedural Generation, Shoot 'Em Up, Space |
Accessibility | Color-blind friendly |
More posts
- Making PICO SpaceApr 12, 2021
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